AI Insights · Timothy · April 2022
Top 5 Slime Games on Android in Oceania, Q1 2022
In Q1 2022, slime games saw varied performance in Oceania on the Android platform. Goo: ASMR Slime Simulator led the way in both revenue and active users.
During the first quarter of 2022, the performance of slime games on the Android platform in Oceania exhibited a range of trends and metrics. Below, we explore the performance of the top 5 slime games based on data from Sensor Tower.
Goo: ASMR Slime Simulator by EXOMIND showed a consistent revenue trend with weekly earnings fluctuating between $83 and $157. Weekly downloads saw a significant spike towards the end of the quarter, peaking at 998K in the week of March 21. Weekly active users started at 9.9K and saw a dip mid-quarter, before recovering to 9.5K by the end of March.
Super Slime Simulator: DIY Art from Dramaton experienced an increase in revenue, reaching $64 in the week of February 21. The app maintained a steady download rate, with weekly downloads around 3K to 5.9K. Active users peaked at 21.9K in mid-January and then stabilized around 12K to 13K towards the end of the quarter.
Slime Games for Teens by Kids Food Games Inc. had a relatively stable revenue stream, with weekly revenue ranging from $8 to $32. Downloads were consistent, averaging around 300 to 600 per week. Active user numbers showed a downward trend, starting at 808 and gradually decreasing to 452 by the end of March.
Fluid - Trippy Stress Reliever by DoGreat Technologies had minimal activity, with only a few weeks of reported revenue peaking at $26 in early January. Download numbers were negligible, and no active user data was provided.
World of Slime Simulator Games by Tech Consolidated Inc. recorded minimal revenue and downloads, with a slight increase in active users in early February, peaking at 67 before dropping to 45 by the end of March.
For more detailed insights and data, visit Sensor Tower.